Hello! Welcome back to my blog. Today we are tackling moving from concept to reality.
Based off feedback I received last class, I refined the designs and took a new approach to each of the gravestones.
Starting things off with a full raytraced render of each of the 6 models. Left to Right we have, Queen, King (hooray for equality in the grave design), Knight, Pawn, Rook, and Bishop. I used the feedback of leaning into more of a gothic theme, aswell as creating more of a hierchy between the pieces.
Here is a breakdown of what the objects look like non rendered.
*Wireframe for the cool people who appreciate that sort of thing*
And here is the disgusting inspiration drawings that this idea stemmed from. What a far way we have come.
(We can just pretend this was the original drawing, keep this between you and I okay? lol)
Alright, to make things interesting lets start off with a dyptych of these drawings, to the new fully printed set!
Pretty satisfying! (even if they aren't in the same orientation, its the thought that counts! :'C lol)
Alright, so the way we arrived here was by throwing the STL file of my models into Prusa Slicer, slicing the model and then exporting the G-Code and running it through the ThingTanks Prusa Mini's.
So, this is what it looks like when you have everything setup and the printer begins.
And here we are halfway through our print to get those 3d objects to have a physical body on our mortal plain.
As a fun extra challenge I decided to download V-Ray and test some renders on my assembled set.
The first test went absolutely horribly and made me question myself. I am admittedly still very new to figuring it out so it didn't actually work out perfectly for me yet but I figured I'd document the process anyways.
Here is the first failed V-Ray render lol.
After that failure I decided to get a good mockup of the full set including the chessboard but just in Rhino. Still pretty nice looking. I didn't add any lights because I was trying to go for a graveyard at night kind of look which involved me messing around with the overall global lumination.
Okay, so for a more stylized approach I tried rendering it again in vray and added some directional lights, while trying to go for a flashlight-esque vibe.
Thanks for checking out my Chess Set!
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